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Dota 2 Updates, Insights and tips for new patch

Base hero gold bounty increased from 120 + L*8 to 125 + L*8 where L = hero level

Reworked bounty gold streak formula

Reworked XP streak formula

Cooldown reduction now stacks diminishingly

Dota 2 Heroes Reworked

Techies

Moved the bounty runes from the triangle to the primary jungle

Moved the Dire and Radiant offlane towers 320 units further away from base

When a hero respawns in the fountain, they are invulnerable as long as there’s at least one enemy hero in the base until they issue a command

Kill gold information now shows a breakdown of gold bounty for the killer plus proximity gold

The following abilities now consistently reveal invisibility for their duration: Winter’s Curse, Aether Remnant, Berserker Rage (Ensnare), Shackles, Life Drain, Dismember, Fortune’s End, Sinister Gaze, Searing Chains, Enchant Remnant, Rod of Atos, Gleipnir, Dark Troll Ensnare

Attack and armor types are now represented through abilities. Most damage remains unchanged with a few exceptions in creep vs creep and creep vs tower situations

Added new ability: Piercing. Piercing units deal 150% bonus damage to non-hero units and 50% less damage to Standard Units

Added new ability: Reinforced. Reinforced units deal 150% bonus damage to other Reinforced units and reduce damage received from heroes by 50% and from non-hero units by 30%

Added new ability: Runty. Runty units deal 25% less damage to heroes

Piercing, Reinforced, and Runty aren’t stealable (e.g: Devour)

Ranged creeps and their upgrades all have the Piercing ability

All buildings and siege units now have the Reinforced ability

Melee creeps and their upgrades all have the Runty ability

Serpent Wards and Plague Wards now have the Piercing ability

Eidolons, Treants and Lycan Wolves no longer have the Basic attack type.

Neutral creeps now all have the standard attack type. Most neutral creeps have had their damage adjusted so that the net damage is similar.

Most Neutral creeps that used to have a Piercing attack type now have the Piercing ability.

Neutral Items now show through Fog of War for the team they belong to until they are picked up.

Neutral creeps now increase their HP by 30, armor by 0.5, base damage by 3, attack speed by 5, gold bounty by 1 and XP bounty by 5 every 7.5 minutes, up to 30 times. (Last upgrade at 225 mins, same intervals as lane creeps)

Neutral creep base attack time has been increased to 2 and base attack speed has been adjusted to compensate. The main implication is that neutral creeps are more resilient versus attack speed slow

New Ancient Camp: Ancient Ice Shaman and 2 Ancient Frostbitten Golems

New Large Camp: 2 Warpine Raiders

NEUTRAL CREEP UPDATES

ANCIENT ICE SHAMAN

NEW NEUTRAL CREEP

Ranged – 500 attack range

1500 HP / 400 mana

58-62 damage

290 move speed

3 armor

30% magic resistance

78-82 gold and 124 XP bounty

Level 6

Ability: Icefire Bomb: Ice Shaman throws a bomb to an enemy unit or building dealing 50 damage per second for 8 seconds. Deals only 25% damage to buildings. Range: 700. Mana cost: 100. Cooldown: 30s

ANCIENT FROSTBITTEN GOLEM

NEW NEUTRAL CREEP

Melee

900 HP

29-31 damage

300 move speed

7 armor

30% magic resistance

39-45 gold and 95 XP bounty

Level 5

Ability: Time Warp Aura. Grants 10% Cooldown Reduction in a 1200 radius (Note: All neutral creep auras have a radius of 800 when they aren’t player controlled)

WARPINE RAIDER

NEW NEUTRAL CREEP

Melee

850 HP / 300 mana

39-41 damage

310 move speed

6 armor

30% magic resistance

50-52 gold and 76 XP bounty

Level 5

Ability: Seed Shot. Throws a seed to a unit slowing for 100% for 1s and dealing 100 damage. Can bounce to nearby enemies up to 4 hits (3 bounces). Range: 500. Mana cost: 100. Cooldown: 15s

KOBOLD FOREMAN

Attack damage increased from 14-15 to 19-21

Armor increased by 1

Gold bounty rescaled from 20-25 to 21-23

XP bounty increased from 28 to 30

Base attack time increased from 1.35 to 2.0

Base attack speed increased from 100 to 200

Turn rate improved from 0.5 to 0.9

KOBOLD SOLDIER

Damage increased from 14-15 to 17-18

Gold bounty rescaled from 14-18 to 14-16

Base attack time increased from 1.35 to 2.0

Base attack speed improved from 100 to 200

Turn rate improved from 0.5 to 0.9

New Passive Ability: Steal Weapon. Every third attack Kobold Soldier will disarm its target for 3 seconds. Attack Counter does not increase while ability is on Cooldown. Cooldown: 9s

Model size increased by 10%

KOBOLD

Movement speed increased from 270 to 290

Base attack time increased from 1.35 to 2.0

Base attack speed improved from 100 to 200

Gold bounty reduced from 6-8 to 5-7

Bounty XP reduced from 17 to 14

Turn rate improved from 0.5 to 0.9

New Passive Ability: Prospecting Aura. Allied heroes within a 1200 radius gain 20 gold per minute

HILL TROLL BERSERKER

Now has the Piercing ability

Base attack time increased from 1.6 to 2.0

Base attack speed improved from 100 to 125

Gold bounty reduced from 20-23 to 19-21

Turn rate improved from 0.5 to 0.9

New Passive Ability: Break. Whenever Hill Troll Berserker attacks a unit it applies break to it for 3 seconds. Cooldown: 10s

HILL TROLL PRIEST

Now has the Piercing ability

Base attack speed improved from 100 to 125

Base attack time increased from 1.8 to 2.0

Gold bounty increased from 19-22 to 20-22

XP bounty increased from 26 to 28

Turn rate improved from 0.5 to 0.9

No longer has Mana Aura

New Passive Ability: Heal Amplification Aura. Grants 15% heal amplification to all allies within 1200 range

Heal mana cost increased from 5 to 60

Heal cooldown increased from 0.5 to 10

Heal health restored increased from 15 to 100

VHOUL ASSASSIN

Now has the Piercing ability

Health increased from 370 to 400

Damage reduced from 30-36 to 30-32

Base attack time increased from 1.6 to 2.0

Base attack speed improved from 100 to 125

Gold bounty reduced from 19-22 to 18-20

XP bounty increased from 28 to 30

Turn rate increased from 0.5 to 0.9

Envenomed Weapon No longer deals 2 damage per second

Envenomed Weapon duration decreased from 20 to 10

Envenomed Weapon hero duration decreased from 10 to 2

Envenomed Weapon now reduces health regen by 75%

GHOST

Now has the Piercing ability

Armor increased by 1

Base attack time increased from 1.2 to 2.0

Base attack speed improved from 100 to 165

Gold bounty rescaled from 28-34 to 25-27

XP bounty reduced from 44 to 42

Turn rate improved from 0.5 to 0.9

FELL SPIRIT

Base attack time increased from 1.5 to 2

Base attack speed improved from 100 to 135

Gold bounty increased from 17-20 to 14-15

XP bounty decreased from 28 to 26

Turn rate improved from 0.5 to 0.9

Now has 200 mana

New Ability: Vex. Silences a unit for 3 seconds. Mana cost: 75. Range: 600. Cooldown 15s

HARPY SCOUT

Now has the Piercing ability

Damage reduced from 28-37 to 28-34

Base attack time increased from 1.6 to 2.0

Base attack speed improved from 100 to 125

Gold bounty reduced from 21-24 to 16-18

XP bounty reduced from 28 to 26

Turn rate improved from 0.5 to 0.9

Now has 200 mana

New Ability: Take Off. Can be toggled to gain flying movement and lose 50% movement speed. Harpy Scout is disarmed while flying. Costs 2.5% max mana per second. Initial Mana cost: 20

HARPY STORMCRAFTER

Now has the Piercing ability

Damage reduced from 30-37 to 30-36

Health reduced from 550 to 500

Base attack time increased from 1.6 to 2.0

Base attack speed improved from 100 to 125

Gold bounty reduced from 29-33 to 27-29

XP bounty reduced from 44 to 42

Turn rate improved from 0.5 to 0.9

Will now cast Chain Lightning against low health units

MUD GOLEM

Damage reduced from 29-33 to 24-26

Health reduced from 800 to 750

Magic resistance decreased from 50% to 30%

Base attack time increased from 1.35 to 2.0

Base attack speed improved from 100 to 150

Gold bounty reduced from 24-27 to 24-26

XP bounty reduced from 44 to 42

Turn rate improved from 0.5 to 0.9

Hurl Rock now deals double damage to creeps

Now will occasionally cast Hurl Rock at player controlled creeps. Multiple golems won’t chain cast their rocks.

SHARD GOLEM

Damage increased from 9-10 to 10-14

Health increased from 240 to 250

Magic resistance decreased from 50% to 30%

Base attack time increased from 1.35 to 2.0

Base attack speed improved from 100 to 150

Gold bounty reduced from 8-13 to 8-12

XP bounty increased from 17 to 18

Hurl Rock now deals double damage to creeps

Now will occasionally cast Hurl Rock at player controlled creeps. Multiple golems won’t chain cast their rocks.

OGRE BRUISER

Damage decreased from 24-27 to 22-24

Health decreased from 850 to 800

Base attack time increased from 1.35 to 2.0

Base attack speed improved from 100 to 150

Gold bounty rescaled from 18-38 to 24-28

XP bounty increased from 31 to 32

Turn rate improved from 0.5 to 0.9

New Ability: Ogre Smash!. Ogre slowly charges a big attack for 2.8s, stunning for 3 seconds and dealing 200 + 8% of target Current HP as damage to all units in a 200 radius in front of him. Cooldown: 12s. No mana cost

Now will occasionally cast Ogre Smash in their camps. Multiple Ogres won’t chain cast their stun.

OGRE FROSTMAGE

Damage decreased from 24-27 to 18-20

Base attack time increased from 1.35 to 2.0

Base attack speed improved from 100 to 150

Gold bounty rescaled from 28-36 to 30-34

XP bounty increased from 47 to 48

Turn rate improved from 0.5 to 0.9

SATYR BANISHER

Damage increased from 7-10 to 10-12

Turn rate improved from 0.5 to 0.9

XP bounty decreased from 31 to 24

Gold bounty increased from 12-14 to 14-16

Base attack time increased from 1.7 to 2.0

Base attack speed improved from 100 to 125

Can now cast Purge in his camp after 5 seconds of attacking a hero

SATYR MINDSTEALER

Damage decreased from 24-27 to 21-23

Armor increased by 1

Turn rate improved from 0.5 to 0.9

XP bounty decreased from 47 to 46

Base attack time increased from 1.7 to 2.0

Base attack speed improved from 100 to 125

Now has the Mana Aura ability, providing 2.5 Mana Regen per second in a 1200 AoE

ALPHA WOLF

Turn rate improved from 0.5 to 0.9

Gold bounty increased from 30-36 to 34-36

XP bounty decreased from 66 to 60

Base attack time increased from 1.35 to 2.0

Base attack speed improved from 100 to 150

GIANT WOLF

Damage reduced from 29-33 to 15-17

Turn rate improved from 0.5 to 0.9

Gold bounty increased from 18-21 to 20-24

XP bounty decreased from 47 to 40

Base attack time increased from 1.45 to 2.0

Base attack speed improved from 100 to 125

Now has 200 mana

New Ability: Intimidate. Reduces the total attack damage of all enemies within 300 radius by 50% for 4 seconds. Mana cost: 50. Cooldown: 16s

Now casts Intimidate on nearby enemies when on low health in his camp

CENTAUR COURSER

Damage reduced from 18-21 to 18-20

Turn rate improved from 0.5 to 0.9

Attack point reduced from 0.5 to 0.3

Base attack time increased from 1.35 to 2.0

Base attack speed improved from 100 to 150

XP bounty increased from 31 to 32

Gold bounty increased from 16-19 to 18-20

Cloak Aura Magic Resistance Heroes increased from 10% to 15%

Cloak Aura Magic Resistance Creeps increased from 20% to 30%

CENTAUR CONQUEROR

Turn rate improved from 0.5 to 0.9

Base attack time increased from 1.5 to 2.0

Base attack speed improved from 100 to 135

Gold bounty increased from 53-62 to 56-62

SATYR TORMENTER

Armor increased by 2

Gold bounty increased from 62-73 to 62-68

Turn rate improved from 0.5 to 0.9

Base attack time increased from 1.35 to 2.0

Base attack speed improved from 100 to 150

ALCHEMIST

UNSTABLE CONCOCTION

Grants Alchemist 5/10/15/20% movement speed while charging

Explosion now damages enemy creeps within its radius

ANCIENT APPARITION

COLD FEET

Now deals damage in 0.5s intervals instead of 1s. (Total damage remains unchanged)

ICE VORTEX

Slow rescaled from 15/20/25/30% to 16/19/22/25%

Magic amplification rescaled from 12/16/20/24% to 16/19/22/25%

CHILLING TOUCH

Cooldown reduced from 15/11/7/3s to 12/9/6/3s

Mana cost reduced from 30/45/60/75 to 30/40/50/60

Damage reduced from 50/90/130/170 to 40/80/120/160

TALENTS

Level 20 Talent -6% Ice Vortex slow/magic resistance reduced to -5%

ANTI-MAGE

Base Strength reduced from 23 to 21

MANA BREAK

Now can stack with Diffusal Blade’s mana burn

Now additionally slows enemy movement speed for 10/20/30/40% for 0.75s when it burns all its target’s mana. (Illusions also apply this effect)

ARC WARDEN

Agility gain increased from 2.5 to 3.0

SPARK WRAITH

Damage increased from 100/170/240/310 to 100/180/260/340

TEMPEST DOUBLE

Now has a 50% attack damage penalty if more than 2000 units away from Arc Warden

TALENTS

Level 15 Talent +8 Armor replaced with +2s Flux Duration

Level 25 Talent +35% Lifesteal replaced with Tempest Double has 50% Cooldown Reduction

AXE

BATTLE HUNGER

Now deals physical damage

Damage rescaled from 16/24/32/40 to 10/15/20/25 + 1x Axe’s Armor

No longer grants movement speed to Axe

Now only slows enemies as long as they are not facing Axe

Slow rescaled from 12/13/14/15% to 8/17/26/35%

COUNTER HELIX

Shard debuff now reduces total attack damage taken by Axe from the affected unit. (This makes Blade Mail deal full damage back since the outgoing damage isn’t reduced)

CULLING BLADE

Killing an enemy hero grants a permanent +1/1.5/2 armor bonus to Axe

Cooldown increased from 75/65/55s to 100/85/70s

Mana cost rescaled from 60/120/180 to 100/125/150

Movement speed bonus rescaled from 30% to 20/25/30%

Attack speed bonus rescaled from 30 to 20/30/40

Damage is now pure and pierces magic immunity

Damage increased from 150/250/300 to 250/350/450

TALENTS

Level 10 Talent +12% magic resistance replaced with +20 movement speed

Level 15 Talent +25 movement speed replaced with +10% Battle Hunger slow

Level 20 Talent +20 HP regen replaced with +1 permanent armor per Culling Blade kill (Note: This is retroactive)

Level 20 Talent +150 Culling Blade threshold replaced with +150 Culling Blade damage/threshold

Level 25 Talent: +100 Battle Hunger DPS replaced with 2x Battle Hunger armor multiplier

BANE

ENFEEBLE

No longer reduces cast speed

Now reduces cast range by 30%

FIEND’S GRIP

Damage reduced from 80/120/160 to 70/110/150

TALENTS

Level 25 Talent +150 Brain Sap damage/heal increased to 200

BATRIDER

Base Armor increased by 1 by dota 2 Boosting Service

Reworked Shard. Flaming Lasso no longer disarms you. Your attacks apply 1 stack of Sticky Napalm

FLAMEBREAK

Mana cost reduced from 110/120/130/140 to 110/115/120/125

FLAMING LASSO

Mana cost reduced from 225 to 175/200/225

TALENTS

Level 10 Talent +5% spell amplification replaced with +75 Sticky Napalm radius

Level 10 Talent +6 armor replaced with +75 Flamebreak knockback

Level 15 Talent +250 health replaced with -10s Flaming Lasso cooldown

Level 15 Talent +5 Sticky Napalm damage replaced with +25 movement speed

Level 20 Talent +30 movement speed replaced with 2 Flamebreak charges

Level 20 Talent +20% magic resistance replaced with +6 Sticky Napalm damage

Level 25 Talent -35s Flaming Lasso cooldown replaced with Flamebreak applies 2 Sticky Napalm charges

BEASTMASTER

Base Damage reduced by 2

TALENTS

Level 15 Talent +30 Movement Speed replaced with +25 Movement Speed Beastmaster Controlled Units

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