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  • EA stepping down as publisher of Knockout City which is going free-to-play

    New Games

    Knockout City studio Velan Studios has reported it will be independently publishing the game once Year 2 beginnings.

    The game is likewise changing to an allowed to-play model this spring, which the studio said is the “normal subsequent stage” for it to assume control over distributing liabilities and to work much more intimately with the local area.

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    Until the game goes allowed to-play, you will in any case require an EA Account to play, and your information will be handled in accordance with EA’s Privacy and Cookie Policy.

    “We have energizing designs for Knockout City, and acquiring distributing house will permit us to completely understand our vision for the drawn out eventual fate of this game,” said the studio. “There’s such a huge amount to anticipate in light of the fact that this is only the start.”

    Velan said that there’s a lot of work to do in the background to prepare for going allowed to-play, and the group is “everyone ready and available” dealing with the change. Along these lines, Season 5 will have somewhat less happy than a portion of the past seasons.

    There won’t be another Brawl Pass for Season 5, there will be less packages and new beauty care products for the season, and there will be no new guide or new ball. In any case, this change in happy is just brief, and another Brawl Pass, more beauty care products, and a lot of new highlights will be coming in Season 6.

    New guides and balls will be coming in later seasons.

    The following season will be Season 5: Greatest Hits which will be a festival of the best that Year 1 of Knockout City brought to the table, bringing back Superpowers, Chain Reaction, Basketbrawl, and then some. You can likewise expect new customizations, another unique occasion in the spring with restrictive unlockables, another period of League Play, and a lot of different treats also.

    After Season 5 is finished, Year 2 of Knockout City will start off and that is the point at which the game will go allowed to-play.

    To thank the local area, Velan has fabricated a unique Season 6 Loyalty Bundle explicitly for the individuals who have as of now bought the game before Season 6 send-offs that will incorporate select amazing beauty care products, XP helps, and 2,000 Holobux.

    Since its delivery a year prior, the game has seen 32 distinct Playlists, nine guides, six Special Balls, in addition to the Snowball from Snowbrawl Fight, more than 1,200 customizations, huge loads of elements, and that’s only the tip of the iceberg.

  • Dota 2 Updates, Insights and tips for new patch

    Base hero gold bounty increased from 120 + L*8 to 125 + L*8 where L = hero level

    Reworked bounty gold streak formula

    Reworked XP streak formula

    Cooldown reduction now stacks diminishingly

    Dota 2 Heroes Reworked

    Techies

    Moved the bounty runes from the triangle to the primary jungle

    Moved the Dire and Radiant offlane towers 320 units further away from base

    When a hero respawns in the fountain, they are invulnerable as long as there’s at least one enemy hero in the base until they issue a command

    Kill gold information now shows a breakdown of gold bounty for the killer plus proximity gold

    The following abilities now consistently reveal invisibility for their duration: Winter’s Curse, Aether Remnant, Berserker Rage (Ensnare), Shackles, Life Drain, Dismember, Fortune’s End, Sinister Gaze, Searing Chains, Enchant Remnant, Rod of Atos, Gleipnir, Dark Troll Ensnare

    Attack and armor types are now represented through abilities. Most damage remains unchanged with a few exceptions in creep vs creep and creep vs tower situations

    Added new ability: Piercing. Piercing units deal 150% bonus damage to non-hero units and 50% less damage to Standard Units

    Added new ability: Reinforced. Reinforced units deal 150% bonus damage to other Reinforced units and reduce damage received from heroes by 50% and from non-hero units by 30%

    Added new ability: Runty. Runty units deal 25% less damage to heroes

    Piercing, Reinforced, and Runty aren’t stealable (e.g: Devour)

    Ranged creeps and their upgrades all have the Piercing ability

    All buildings and siege units now have the Reinforced ability

    Melee creeps and their upgrades all have the Runty ability

    Serpent Wards and Plague Wards now have the Piercing ability

    Eidolons, Treants and Lycan Wolves no longer have the Basic attack type.

    Neutral creeps now all have the standard attack type. Most neutral creeps have had their damage adjusted so that the net damage is similar.

    Most Neutral creeps that used to have a Piercing attack type now have the Piercing ability.

    Neutral Items now show through Fog of War for the team they belong to until they are picked up.

    Neutral creeps now increase their HP by 30, armor by 0.5, base damage by 3, attack speed by 5, gold bounty by 1 and XP bounty by 5 every 7.5 minutes, up to 30 times. (Last upgrade at 225 mins, same intervals as lane creeps)

    Neutral creep base attack time has been increased to 2 and base attack speed has been adjusted to compensate. The main implication is that neutral creeps are more resilient versus attack speed slow

    New Ancient Camp: Ancient Ice Shaman and 2 Ancient Frostbitten Golems

    New Large Camp: 2 Warpine Raiders

    NEUTRAL CREEP UPDATES

    ANCIENT ICE SHAMAN

    NEW NEUTRAL CREEP

    Ranged – 500 attack range

    1500 HP / 400 mana

    58-62 damage

    290 move speed

    3 armor

    30% magic resistance

    78-82 gold and 124 XP bounty

    Level 6

    Ability: Icefire Bomb: Ice Shaman throws a bomb to an enemy unit or building dealing 50 damage per second for 8 seconds. Deals only 25% damage to buildings. Range: 700. Mana cost: 100. Cooldown: 30s

    ANCIENT FROSTBITTEN GOLEM

    NEW NEUTRAL CREEP

    Melee

    900 HP

    29-31 damage

    300 move speed

    7 armor

    30% magic resistance

    39-45 gold and 95 XP bounty

    Level 5

    Ability: Time Warp Aura. Grants 10% Cooldown Reduction in a 1200 radius (Note: All neutral creep auras have a radius of 800 when they aren’t player controlled)

    WARPINE RAIDER

    NEW NEUTRAL CREEP

    Melee

    850 HP / 300 mana

    39-41 damage

    310 move speed

    6 armor

    30% magic resistance

    50-52 gold and 76 XP bounty

    Level 5

    Ability: Seed Shot. Throws a seed to a unit slowing for 100% for 1s and dealing 100 damage. Can bounce to nearby enemies up to 4 hits (3 bounces). Range: 500. Mana cost: 100. Cooldown: 15s

    KOBOLD FOREMAN

    Attack damage increased from 14-15 to 19-21

    Armor increased by 1

    Gold bounty rescaled from 20-25 to 21-23

    XP bounty increased from 28 to 30

    Base attack time increased from 1.35 to 2.0

    Base attack speed increased from 100 to 200

    Turn rate improved from 0.5 to 0.9

    KOBOLD SOLDIER

    Damage increased from 14-15 to 17-18

    Gold bounty rescaled from 14-18 to 14-16

    Base attack time increased from 1.35 to 2.0

    Base attack speed improved from 100 to 200

    Turn rate improved from 0.5 to 0.9

    New Passive Ability: Steal Weapon. Every third attack Kobold Soldier will disarm its target for 3 seconds. Attack Counter does not increase while ability is on Cooldown. Cooldown: 9s

    Model size increased by 10%

    KOBOLD

    Movement speed increased from 270 to 290

    Base attack time increased from 1.35 to 2.0

    Base attack speed improved from 100 to 200

    Gold bounty reduced from 6-8 to 5-7

    Bounty XP reduced from 17 to 14

    Turn rate improved from 0.5 to 0.9

    New Passive Ability: Prospecting Aura. Allied heroes within a 1200 radius gain 20 gold per minute

    HILL TROLL BERSERKER

    Now has the Piercing ability

    Base attack time increased from 1.6 to 2.0

    Base attack speed improved from 100 to 125

    Gold bounty reduced from 20-23 to 19-21

    Turn rate improved from 0.5 to 0.9

    New Passive Ability: Break. Whenever Hill Troll Berserker attacks a unit it applies break to it for 3 seconds. Cooldown: 10s

    HILL TROLL PRIEST

    Now has the Piercing ability

    Base attack speed improved from 100 to 125

    Base attack time increased from 1.8 to 2.0

    Gold bounty increased from 19-22 to 20-22

    XP bounty increased from 26 to 28

    Turn rate improved from 0.5 to 0.9

    No longer has Mana Aura

    New Passive Ability: Heal Amplification Aura. Grants 15% heal amplification to all allies within 1200 range

    Heal mana cost increased from 5 to 60

    Heal cooldown increased from 0.5 to 10

    Heal health restored increased from 15 to 100

    VHOUL ASSASSIN

    Now has the Piercing ability

    Health increased from 370 to 400

    Damage reduced from 30-36 to 30-32

    Base attack time increased from 1.6 to 2.0

    Base attack speed improved from 100 to 125

    Gold bounty reduced from 19-22 to 18-20

    XP bounty increased from 28 to 30

    Turn rate increased from 0.5 to 0.9

    Envenomed Weapon No longer deals 2 damage per second

    Envenomed Weapon duration decreased from 20 to 10

    Envenomed Weapon hero duration decreased from 10 to 2

    Envenomed Weapon now reduces health regen by 75%

    GHOST

    Now has the Piercing ability

    Armor increased by 1

    Base attack time increased from 1.2 to 2.0

    Base attack speed improved from 100 to 165

    Gold bounty rescaled from 28-34 to 25-27

    XP bounty reduced from 44 to 42

    Turn rate improved from 0.5 to 0.9

    FELL SPIRIT

    Base attack time increased from 1.5 to 2

    Base attack speed improved from 100 to 135

    Gold bounty increased from 17-20 to 14-15

    XP bounty decreased from 28 to 26

    Turn rate improved from 0.5 to 0.9

    Now has 200 mana

    New Ability: Vex. Silences a unit for 3 seconds. Mana cost: 75. Range: 600. Cooldown 15s

    HARPY SCOUT

    Now has the Piercing ability

    Damage reduced from 28-37 to 28-34

    Base attack time increased from 1.6 to 2.0

    Base attack speed improved from 100 to 125

    Gold bounty reduced from 21-24 to 16-18

    XP bounty reduced from 28 to 26

    Turn rate improved from 0.5 to 0.9

    Now has 200 mana

    New Ability: Take Off. Can be toggled to gain flying movement and lose 50% movement speed. Harpy Scout is disarmed while flying. Costs 2.5% max mana per second. Initial Mana cost: 20

    HARPY STORMCRAFTER

    Now has the Piercing ability

    Damage reduced from 30-37 to 30-36

    Health reduced from 550 to 500

    Base attack time increased from 1.6 to 2.0

    Base attack speed improved from 100 to 125

    Gold bounty reduced from 29-33 to 27-29

    XP bounty reduced from 44 to 42

    Turn rate improved from 0.5 to 0.9

    Will now cast Chain Lightning against low health units

    MUD GOLEM

    Damage reduced from 29-33 to 24-26

    Health reduced from 800 to 750

    Magic resistance decreased from 50% to 30%

    Base attack time increased from 1.35 to 2.0

    Base attack speed improved from 100 to 150

    Gold bounty reduced from 24-27 to 24-26

    XP bounty reduced from 44 to 42

    Turn rate improved from 0.5 to 0.9

    Hurl Rock now deals double damage to creeps

    Now will occasionally cast Hurl Rock at player controlled creeps. Multiple golems won’t chain cast their rocks.

    SHARD GOLEM

    Damage increased from 9-10 to 10-14

    Health increased from 240 to 250

    Magic resistance decreased from 50% to 30%

    Base attack time increased from 1.35 to 2.0

    Base attack speed improved from 100 to 150

    Gold bounty reduced from 8-13 to 8-12

    XP bounty increased from 17 to 18

    Hurl Rock now deals double damage to creeps

    Now will occasionally cast Hurl Rock at player controlled creeps. Multiple golems won’t chain cast their rocks.

    OGRE BRUISER

    Damage decreased from 24-27 to 22-24

    Health decreased from 850 to 800

    Base attack time increased from 1.35 to 2.0

    Base attack speed improved from 100 to 150

    Gold bounty rescaled from 18-38 to 24-28

    XP bounty increased from 31 to 32

    Turn rate improved from 0.5 to 0.9

    New Ability: Ogre Smash!. Ogre slowly charges a big attack for 2.8s, stunning for 3 seconds and dealing 200 + 8% of target Current HP as damage to all units in a 200 radius in front of him. Cooldown: 12s. No mana cost

    Now will occasionally cast Ogre Smash in their camps. Multiple Ogres won’t chain cast their stun.

    OGRE FROSTMAGE

    Damage decreased from 24-27 to 18-20

    Base attack time increased from 1.35 to 2.0

    Base attack speed improved from 100 to 150

    Gold bounty rescaled from 28-36 to 30-34

    XP bounty increased from 47 to 48

    Turn rate improved from 0.5 to 0.9

    SATYR BANISHER

    Damage increased from 7-10 to 10-12

    Turn rate improved from 0.5 to 0.9

    XP bounty decreased from 31 to 24

    Gold bounty increased from 12-14 to 14-16

    Base attack time increased from 1.7 to 2.0

    Base attack speed improved from 100 to 125

    Can now cast Purge in his camp after 5 seconds of attacking a hero

    SATYR MINDSTEALER

    Damage decreased from 24-27 to 21-23

    Armor increased by 1

    Turn rate improved from 0.5 to 0.9

    XP bounty decreased from 47 to 46

    Base attack time increased from 1.7 to 2.0

    Base attack speed improved from 100 to 125

    Now has the Mana Aura ability, providing 2.5 Mana Regen per second in a 1200 AoE

    ALPHA WOLF

    Turn rate improved from 0.5 to 0.9

    Gold bounty increased from 30-36 to 34-36

    XP bounty decreased from 66 to 60

    Base attack time increased from 1.35 to 2.0

    Base attack speed improved from 100 to 150

    GIANT WOLF

    Damage reduced from 29-33 to 15-17

    Turn rate improved from 0.5 to 0.9

    Gold bounty increased from 18-21 to 20-24

    XP bounty decreased from 47 to 40

    Base attack time increased from 1.45 to 2.0

    Base attack speed improved from 100 to 125

    Now has 200 mana

    New Ability: Intimidate. Reduces the total attack damage of all enemies within 300 radius by 50% for 4 seconds. Mana cost: 50. Cooldown: 16s

    Now casts Intimidate on nearby enemies when on low health in his camp

    CENTAUR COURSER

    Damage reduced from 18-21 to 18-20

    Turn rate improved from 0.5 to 0.9

    Attack point reduced from 0.5 to 0.3

    Base attack time increased from 1.35 to 2.0

    Base attack speed improved from 100 to 150

    XP bounty increased from 31 to 32

    Gold bounty increased from 16-19 to 18-20

    Cloak Aura Magic Resistance Heroes increased from 10% to 15%

    Cloak Aura Magic Resistance Creeps increased from 20% to 30%

    CENTAUR CONQUEROR

    Turn rate improved from 0.5 to 0.9

    Base attack time increased from 1.5 to 2.0

    Base attack speed improved from 100 to 135

    Gold bounty increased from 53-62 to 56-62

    SATYR TORMENTER

    Armor increased by 2

    Gold bounty increased from 62-73 to 62-68

    Turn rate improved from 0.5 to 0.9

    Base attack time increased from 1.35 to 2.0

    Base attack speed improved from 100 to 150

    ALCHEMIST

    UNSTABLE CONCOCTION

    Grants Alchemist 5/10/15/20% movement speed while charging

    Explosion now damages enemy creeps within its radius

    ANCIENT APPARITION

    COLD FEET

    Now deals damage in 0.5s intervals instead of 1s. (Total damage remains unchanged)

    ICE VORTEX

    Slow rescaled from 15/20/25/30% to 16/19/22/25%

    Magic amplification rescaled from 12/16/20/24% to 16/19/22/25%

    CHILLING TOUCH

    Cooldown reduced from 15/11/7/3s to 12/9/6/3s

    Mana cost reduced from 30/45/60/75 to 30/40/50/60

    Damage reduced from 50/90/130/170 to 40/80/120/160

    TALENTS

    Level 20 Talent -6% Ice Vortex slow/magic resistance reduced to -5%

    ANTI-MAGE

    Base Strength reduced from 23 to 21

    MANA BREAK

    Now can stack with Diffusal Blade’s mana burn

    Now additionally slows enemy movement speed for 10/20/30/40% for 0.75s when it burns all its target’s mana. (Illusions also apply this effect)

    ARC WARDEN

    Agility gain increased from 2.5 to 3.0

    SPARK WRAITH

    Damage increased from 100/170/240/310 to 100/180/260/340

    TEMPEST DOUBLE

    Now has a 50% attack damage penalty if more than 2000 units away from Arc Warden

    TALENTS

    Level 15 Talent +8 Armor replaced with +2s Flux Duration

    Level 25 Talent +35% Lifesteal replaced with Tempest Double has 50% Cooldown Reduction

    AXE

    BATTLE HUNGER

    Now deals physical damage

    Damage rescaled from 16/24/32/40 to 10/15/20/25 + 1x Axe’s Armor

    No longer grants movement speed to Axe

    Now only slows enemies as long as they are not facing Axe

    Slow rescaled from 12/13/14/15% to 8/17/26/35%

    COUNTER HELIX

    Shard debuff now reduces total attack damage taken by Axe from the affected unit. (This makes Blade Mail deal full damage back since the outgoing damage isn’t reduced)

    CULLING BLADE

    Killing an enemy hero grants a permanent +1/1.5/2 armor bonus to Axe

    Cooldown increased from 75/65/55s to 100/85/70s

    Mana cost rescaled from 60/120/180 to 100/125/150

    Movement speed bonus rescaled from 30% to 20/25/30%

    Attack speed bonus rescaled from 30 to 20/30/40

    Damage is now pure and pierces magic immunity

    Damage increased from 150/250/300 to 250/350/450

    TALENTS

    Level 10 Talent +12% magic resistance replaced with +20 movement speed

    Level 15 Talent +25 movement speed replaced with +10% Battle Hunger slow

    Level 20 Talent +20 HP regen replaced with +1 permanent armor per Culling Blade kill (Note: This is retroactive)

    Level 20 Talent +150 Culling Blade threshold replaced with +150 Culling Blade damage/threshold

    Level 25 Talent: +100 Battle Hunger DPS replaced with 2x Battle Hunger armor multiplier

    BANE

    ENFEEBLE

    No longer reduces cast speed

    Now reduces cast range by 30%

    FIEND’S GRIP

    Damage reduced from 80/120/160 to 70/110/150

    TALENTS

    Level 25 Talent +150 Brain Sap damage/heal increased to 200

    BATRIDER

    Base Armor increased by 1 by dota 2 Boosting Service

    Reworked Shard. Flaming Lasso no longer disarms you. Your attacks apply 1 stack of Sticky Napalm

    FLAMEBREAK

    Mana cost reduced from 110/120/130/140 to 110/115/120/125

    FLAMING LASSO

    Mana cost reduced from 225 to 175/200/225

    TALENTS

    Level 10 Talent +5% spell amplification replaced with +75 Sticky Napalm radius

    Level 10 Talent +6 armor replaced with +75 Flamebreak knockback

    Level 15 Talent +250 health replaced with -10s Flaming Lasso cooldown

    Level 15 Talent +5 Sticky Napalm damage replaced with +25 movement speed

    Level 20 Talent +30 movement speed replaced with 2 Flamebreak charges

    Level 20 Talent +20% magic resistance replaced with +6 Sticky Napalm damage

    Level 25 Talent -35s Flaming Lasso cooldown replaced with Flamebreak applies 2 Sticky Napalm charges

    BEASTMASTER

    Base Damage reduced by 2

    TALENTS

    Level 15 Talent +30 Movement Speed replaced with +25 Movement Speed Beastmaster Controlled Units

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