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EA stepping down as publisher of Knockout City which is going free-to-play
New Games Knockout City studio Velan Studios has reported it will be independently publishing the game once Year 2 beginnings.
The game is likewise changing to an allowed to-play model this spring, which the studio said is the “normal subsequent stage” for it to assume control over distributing liabilities and to work much more intimately with the local area.
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Until the game goes allowed to-play, you will in any case require an EA Account to play, and your information will be handled in accordance with EA’s Privacy and Cookie Policy.“We have energizing designs for Knockout City, and acquiring distributing house will permit us to completely understand our vision for the drawn out eventual fate of this game,” said the studio. “There’s such a huge amount to anticipate in light of the fact that this is only the start.”
Velan said that there’s a lot of work to do in the background to prepare for going allowed to-play, and the group is “everyone ready and available” dealing with the change. Along these lines, Season 5 will have somewhat less happy than a portion of the past seasons.
There won’t be another Brawl Pass for Season 5, there will be less packages and new beauty care products for the season, and there will be no new guide or new ball. In any case, this change in happy is just brief, and another Brawl Pass, more beauty care products, and a lot of new highlights will be coming in Season 6.
New guides and balls will be coming in later seasons.
The following season will be Season 5: Greatest Hits which will be a festival of the best that Year 1 of Knockout City brought to the table, bringing back Superpowers, Chain Reaction, Basketbrawl, and then some. You can likewise expect new customizations, another unique occasion in the spring with restrictive unlockables, another period of League Play, and a lot of different treats also.
After Season 5 is finished, Year 2 of Knockout City will start off and that is the point at which the game will go allowed to-play.
To thank the local area, Velan has fabricated a unique Season 6 Loyalty Bundle explicitly for the individuals who have as of now bought the game before Season 6 send-offs that will incorporate select amazing beauty care products, XP helps, and 2,000 Holobux.
Since its delivery a year prior, the game has seen 32 distinct Playlists, nine guides, six Special Balls, in addition to the Snowball from Snowbrawl Fight, more than 1,200 customizations, huge loads of elements, and that’s only the tip of the iceberg.
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Dota 2 Updates, Insights and tips for new patch
Base hero gold bounty increased from 120 + L*8 to 125 + L*8 where L = hero level
Reworked bounty gold streak formula
Reworked XP streak formula
Cooldown reduction now stacks diminishingly
Dota 2 Heroes Reworked
Techies
Moved the bounty runes from the triangle to the primary jungle
Moved the Dire and Radiant offlane towers 320 units further away from base
When a hero respawns in the fountain, they are invulnerable as long as there’s at least one enemy hero in the base until they issue a command
Kill gold information now shows a breakdown of gold bounty for the killer plus proximity gold
The following abilities now consistently reveal invisibility for their duration: Winter’s Curse, Aether Remnant, Berserker Rage (Ensnare), Shackles, Life Drain, Dismember, Fortune’s End, Sinister Gaze, Searing Chains, Enchant Remnant, Rod of Atos, Gleipnir, Dark Troll Ensnare
Attack and armor types are now represented through abilities. Most damage remains unchanged with a few exceptions in creep vs creep and creep vs tower situations
Added new ability: Piercing. Piercing units deal 150% bonus damage to non-hero units and 50% less damage to Standard Units
Added new ability: Reinforced. Reinforced units deal 150% bonus damage to other Reinforced units and reduce damage received from heroes by 50% and from non-hero units by 30%
Added new ability: Runty. Runty units deal 25% less damage to heroes
Piercing, Reinforced, and Runty aren’t stealable (e.g: Devour)
Ranged creeps and their upgrades all have the Piercing ability
All buildings and siege units now have the Reinforced ability
Melee creeps and their upgrades all have the Runty ability
Serpent Wards and Plague Wards now have the Piercing ability
Eidolons, Treants and Lycan Wolves no longer have the Basic attack type.
Neutral creeps now all have the standard attack type. Most neutral creeps have had their damage adjusted so that the net damage is similar.
Most Neutral creeps that used to have a Piercing attack type now have the Piercing ability.
Neutral Items now show through Fog of War for the team they belong to until they are picked up.
Neutral creeps now increase their HP by 30, armor by 0.5, base damage by 3, attack speed by 5, gold bounty by 1 and XP bounty by 5 every 7.5 minutes, up to 30 times. (Last upgrade at 225 mins, same intervals as lane creeps)
Neutral creep base attack time has been increased to 2 and base attack speed has been adjusted to compensate. The main implication is that neutral creeps are more resilient versus attack speed slow
New Ancient Camp: Ancient Ice Shaman and 2 Ancient Frostbitten Golems
New Large Camp: 2 Warpine Raiders
NEUTRAL CREEP UPDATES
ANCIENT ICE SHAMAN
NEW NEUTRAL CREEP
Ranged – 500 attack range
1500 HP / 400 mana
58-62 damage
290 move speed
3 armor
30% magic resistance
78-82 gold and 124 XP bounty
Level 6
Ability: Icefire Bomb: Ice Shaman throws a bomb to an enemy unit or building dealing 50 damage per second for 8 seconds. Deals only 25% damage to buildings. Range: 700. Mana cost: 100. Cooldown: 30s
ANCIENT FROSTBITTEN GOLEM
NEW NEUTRAL CREEP
Melee
900 HP
29-31 damage
300 move speed
7 armor
30% magic resistance
39-45 gold and 95 XP bounty
Level 5
Ability: Time Warp Aura. Grants 10% Cooldown Reduction in a 1200 radius (Note: All neutral creep auras have a radius of 800 when they aren’t player controlled)
WARPINE RAIDER
NEW NEUTRAL CREEP
Melee
850 HP / 300 mana
39-41 damage
310 move speed
6 armor
30% magic resistance
50-52 gold and 76 XP bounty
Level 5
Ability: Seed Shot. Throws a seed to a unit slowing for 100% for 1s and dealing 100 damage. Can bounce to nearby enemies up to 4 hits (3 bounces). Range: 500. Mana cost: 100. Cooldown: 15s
KOBOLD FOREMAN
Attack damage increased from 14-15 to 19-21
Armor increased by 1
Gold bounty rescaled from 20-25 to 21-23
XP bounty increased from 28 to 30
Base attack time increased from 1.35 to 2.0
Base attack speed increased from 100 to 200
Turn rate improved from 0.5 to 0.9
KOBOLD SOLDIER
Damage increased from 14-15 to 17-18
Gold bounty rescaled from 14-18 to 14-16
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 200
Turn rate improved from 0.5 to 0.9
New Passive Ability: Steal Weapon. Every third attack Kobold Soldier will disarm its target for 3 seconds. Attack Counter does not increase while ability is on Cooldown. Cooldown: 9s
Model size increased by 10%
KOBOLD
Movement speed increased from 270 to 290
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 200
Gold bounty reduced from 6-8 to 5-7
Bounty XP reduced from 17 to 14
Turn rate improved from 0.5 to 0.9
New Passive Ability: Prospecting Aura. Allied heroes within a 1200 radius gain 20 gold per minute
HILL TROLL BERSERKER
Now has the Piercing ability
Base attack time increased from 1.6 to 2.0
Base attack speed improved from 100 to 125
Gold bounty reduced from 20-23 to 19-21
Turn rate improved from 0.5 to 0.9
New Passive Ability: Break. Whenever Hill Troll Berserker attacks a unit it applies break to it for 3 seconds. Cooldown: 10s
HILL TROLL PRIEST
Now has the Piercing ability
Base attack speed improved from 100 to 125
Base attack time increased from 1.8 to 2.0
Gold bounty increased from 19-22 to 20-22
XP bounty increased from 26 to 28
Turn rate improved from 0.5 to 0.9
No longer has Mana Aura
New Passive Ability: Heal Amplification Aura. Grants 15% heal amplification to all allies within 1200 range
Heal mana cost increased from 5 to 60
Heal cooldown increased from 0.5 to 10
Heal health restored increased from 15 to 100
VHOUL ASSASSIN
Now has the Piercing ability
Health increased from 370 to 400
Damage reduced from 30-36 to 30-32
Base attack time increased from 1.6 to 2.0
Base attack speed improved from 100 to 125
Gold bounty reduced from 19-22 to 18-20
XP bounty increased from 28 to 30
Turn rate increased from 0.5 to 0.9
Envenomed Weapon No longer deals 2 damage per second
Envenomed Weapon duration decreased from 20 to 10
Envenomed Weapon hero duration decreased from 10 to 2
Envenomed Weapon now reduces health regen by 75%
GHOST
Now has the Piercing ability
Armor increased by 1
Base attack time increased from 1.2 to 2.0
Base attack speed improved from 100 to 165
Gold bounty rescaled from 28-34 to 25-27
XP bounty reduced from 44 to 42
Turn rate improved from 0.5 to 0.9
FELL SPIRIT
Base attack time increased from 1.5 to 2
Base attack speed improved from 100 to 135
Gold bounty increased from 17-20 to 14-15
XP bounty decreased from 28 to 26
Turn rate improved from 0.5 to 0.9
Now has 200 mana
New Ability: Vex. Silences a unit for 3 seconds. Mana cost: 75. Range: 600. Cooldown 15s
HARPY SCOUT
Now has the Piercing ability
Damage reduced from 28-37 to 28-34
Base attack time increased from 1.6 to 2.0
Base attack speed improved from 100 to 125
Gold bounty reduced from 21-24 to 16-18
XP bounty reduced from 28 to 26
Turn rate improved from 0.5 to 0.9
Now has 200 mana
New Ability: Take Off. Can be toggled to gain flying movement and lose 50% movement speed. Harpy Scout is disarmed while flying. Costs 2.5% max mana per second. Initial Mana cost: 20
HARPY STORMCRAFTER
Now has the Piercing ability
Damage reduced from 30-37 to 30-36
Health reduced from 550 to 500
Base attack time increased from 1.6 to 2.0
Base attack speed improved from 100 to 125
Gold bounty reduced from 29-33 to 27-29
XP bounty reduced from 44 to 42
Turn rate improved from 0.5 to 0.9
Will now cast Chain Lightning against low health units
MUD GOLEM
Damage reduced from 29-33 to 24-26
Health reduced from 800 to 750
Magic resistance decreased from 50% to 30%
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty reduced from 24-27 to 24-26
XP bounty reduced from 44 to 42
Turn rate improved from 0.5 to 0.9
Hurl Rock now deals double damage to creeps
Now will occasionally cast Hurl Rock at player controlled creeps. Multiple golems won’t chain cast their rocks.
SHARD GOLEM
Damage increased from 9-10 to 10-14
Health increased from 240 to 250
Magic resistance decreased from 50% to 30%
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty reduced from 8-13 to 8-12
XP bounty increased from 17 to 18
Hurl Rock now deals double damage to creeps
Now will occasionally cast Hurl Rock at player controlled creeps. Multiple golems won’t chain cast their rocks.
OGRE BRUISER
Damage decreased from 24-27 to 22-24
Health decreased from 850 to 800
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty rescaled from 18-38 to 24-28
XP bounty increased from 31 to 32
Turn rate improved from 0.5 to 0.9
New Ability: Ogre Smash!. Ogre slowly charges a big attack for 2.8s, stunning for 3 seconds and dealing 200 + 8% of target Current HP as damage to all units in a 200 radius in front of him. Cooldown: 12s. No mana cost
Now will occasionally cast Ogre Smash in their camps. Multiple Ogres won’t chain cast their stun.
OGRE FROSTMAGE
Damage decreased from 24-27 to 18-20
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty rescaled from 28-36 to 30-34
XP bounty increased from 47 to 48
Turn rate improved from 0.5 to 0.9
SATYR BANISHER
Damage increased from 7-10 to 10-12
Turn rate improved from 0.5 to 0.9
XP bounty decreased from 31 to 24
Gold bounty increased from 12-14 to 14-16
Base attack time increased from 1.7 to 2.0
Base attack speed improved from 100 to 125
Can now cast Purge in his camp after 5 seconds of attacking a hero
SATYR MINDSTEALER
Damage decreased from 24-27 to 21-23
Armor increased by 1
Turn rate improved from 0.5 to 0.9
XP bounty decreased from 47 to 46
Base attack time increased from 1.7 to 2.0
Base attack speed improved from 100 to 125
Now has the Mana Aura ability, providing 2.5 Mana Regen per second in a 1200 AoE
ALPHA WOLF
Turn rate improved from 0.5 to 0.9
Gold bounty increased from 30-36 to 34-36
XP bounty decreased from 66 to 60
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
GIANT WOLF
Damage reduced from 29-33 to 15-17
Turn rate improved from 0.5 to 0.9
Gold bounty increased from 18-21 to 20-24
XP bounty decreased from 47 to 40
Base attack time increased from 1.45 to 2.0
Base attack speed improved from 100 to 125
Now has 200 mana
New Ability: Intimidate. Reduces the total attack damage of all enemies within 300 radius by 50% for 4 seconds. Mana cost: 50. Cooldown: 16s
Now casts Intimidate on nearby enemies when on low health in his camp
CENTAUR COURSER
Damage reduced from 18-21 to 18-20
Turn rate improved from 0.5 to 0.9
Attack point reduced from 0.5 to 0.3
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
XP bounty increased from 31 to 32
Gold bounty increased from 16-19 to 18-20
Cloak Aura Magic Resistance Heroes increased from 10% to 15%
Cloak Aura Magic Resistance Creeps increased from 20% to 30%
CENTAUR CONQUEROR
Turn rate improved from 0.5 to 0.9
Base attack time increased from 1.5 to 2.0
Base attack speed improved from 100 to 135
Gold bounty increased from 53-62 to 56-62
SATYR TORMENTER
Armor increased by 2
Gold bounty increased from 62-73 to 62-68
Turn rate improved from 0.5 to 0.9
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
ALCHEMIST
UNSTABLE CONCOCTION
Grants Alchemist 5/10/15/20% movement speed while charging
Explosion now damages enemy creeps within its radius
ANCIENT APPARITION
COLD FEET
Now deals damage in 0.5s intervals instead of 1s. (Total damage remains unchanged)
ICE VORTEX
Slow rescaled from 15/20/25/30% to 16/19/22/25%
Magic amplification rescaled from 12/16/20/24% to 16/19/22/25%
CHILLING TOUCH
Cooldown reduced from 15/11/7/3s to 12/9/6/3s
Mana cost reduced from 30/45/60/75 to 30/40/50/60
Damage reduced from 50/90/130/170 to 40/80/120/160
TALENTS
Level 20 Talent -6% Ice Vortex slow/magic resistance reduced to -5%
ANTI-MAGE
Base Strength reduced from 23 to 21
MANA BREAK
Now can stack with Diffusal Blade’s mana burn
Now additionally slows enemy movement speed for 10/20/30/40% for 0.75s when it burns all its target’s mana. (Illusions also apply this effect)
ARC WARDEN
Agility gain increased from 2.5 to 3.0
SPARK WRAITH
Damage increased from 100/170/240/310 to 100/180/260/340
TEMPEST DOUBLE
Now has a 50% attack damage penalty if more than 2000 units away from Arc Warden
TALENTS
Level 15 Talent +8 Armor replaced with +2s Flux Duration
Level 25 Talent +35% Lifesteal replaced with Tempest Double has 50% Cooldown Reduction
AXE
BATTLE HUNGER
Now deals physical damage
Damage rescaled from 16/24/32/40 to 10/15/20/25 + 1x Axe’s Armor
No longer grants movement speed to Axe
Now only slows enemies as long as they are not facing Axe
Slow rescaled from 12/13/14/15% to 8/17/26/35%
COUNTER HELIX
Shard debuff now reduces total attack damage taken by Axe from the affected unit. (This makes Blade Mail deal full damage back since the outgoing damage isn’t reduced)
CULLING BLADE
Killing an enemy hero grants a permanent +1/1.5/2 armor bonus to Axe
Cooldown increased from 75/65/55s to 100/85/70s
Mana cost rescaled from 60/120/180 to 100/125/150
Movement speed bonus rescaled from 30% to 20/25/30%
Attack speed bonus rescaled from 30 to 20/30/40
Damage is now pure and pierces magic immunity
Damage increased from 150/250/300 to 250/350/450
TALENTS
Level 10 Talent +12% magic resistance replaced with +20 movement speed
Level 15 Talent +25 movement speed replaced with +10% Battle Hunger slow
Level 20 Talent +20 HP regen replaced with +1 permanent armor per Culling Blade kill (Note: This is retroactive)
Level 20 Talent +150 Culling Blade threshold replaced with +150 Culling Blade damage/threshold
Level 25 Talent: +100 Battle Hunger DPS replaced with 2x Battle Hunger armor multiplier
BANE
ENFEEBLE
No longer reduces cast speed
Now reduces cast range by 30%
FIEND’S GRIP
Damage reduced from 80/120/160 to 70/110/150
TALENTS
Level 25 Talent +150 Brain Sap damage/heal increased to 200
BATRIDER
Base Armor increased by 1 by dota 2 Boosting Service
Reworked Shard. Flaming Lasso no longer disarms you. Your attacks apply 1 stack of Sticky Napalm
FLAMEBREAK
Mana cost reduced from 110/120/130/140 to 110/115/120/125
FLAMING LASSO
Mana cost reduced from 225 to 175/200/225
TALENTS
Level 10 Talent +5% spell amplification replaced with +75 Sticky Napalm radius
Level 10 Talent +6 armor replaced with +75 Flamebreak knockback
Level 15 Talent +250 health replaced with -10s Flaming Lasso cooldown
Level 15 Talent +5 Sticky Napalm damage replaced with +25 movement speed
Level 20 Talent +30 movement speed replaced with 2 Flamebreak charges
Level 20 Talent +20% magic resistance replaced with +6 Sticky Napalm damage
Level 25 Talent -35s Flaming Lasso cooldown replaced with Flamebreak applies 2 Sticky Napalm charges
BEASTMASTER
Base Damage reduced by 2
TALENTS
Level 15 Talent +30 Movement Speed replaced with +25 Movement Speed Beastmaster Controlled Units
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